Promptkoi

Pixel Art Dungeon Map

Midjourney
By Varun Sharma Tested with Midjourney v7

Pixel Art Dungeon Map is a tested Midjourney v7 prompt for game design work. It runs at Midjourney v7 · Aspect ratio 4:3 · Stylize 150, and ships below with the exact prompt text, usage notes, and 2 pasteable variations.

Last tested: July 2026 with Midjourney v7

Part of the Midjourney prompt library · see more pixel art prompts .

A top-down 16-bit pixel dungeon map with stone corridors, torches, treasure chests, and a skull-marked boss room
Pixel Art Dungeon Map — Midjourney v7, Aspect ratio 4:3

Prompt

A top-down pixel art dungeon crawler map, interconnected stone corridors and chambers, treasure chests, flickering wall torches, spiked traps and a skull-marked boss room, dark 16-bit RPG tileset, moody palette of deep blues lit by warm amber torchlight, crisp pixel tiles, no anti-aliasing --ar 4:3 --stylize 150 --no text, ui, hud

Settings

Model
Midjourney v7
Aspect ratio
4:3
Stylize
150

How to use this prompt

A dungeon map fails when Midjourney renders one pretty room instead of a connected level, so name the topology explicitly — interconnected corridors and chambers, boss room — and lock a strict top-down angle or it drifts into a 3/4 isometric view. Torches are your only light source, which is the point: a dark blue base palette with warm amber pools of torchlight gives the stone depth and atmosphere. Add no anti-aliasing, crisp tiles or the pixels smear at Midjourney's default smoothing. Treat this as concept art, not a usable asset — it won't tile or line up to a real grid, so expect to redraw the layout in Tiled or Aseprite afterward.

Variations to try

  • Ice cavern — swap stone and torches for blue ice walls and glowing crystals
  • Isometric angle — request a 3/4 isometric dungeon instead of top-down for more depth
pixel art 16 bit game design wallpaper

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What to do next

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For developers — copy this prompt as JSON
{
  "title": "Pixel Art Dungeon Map",
  "prompt": "A top-down pixel art dungeon crawler map, interconnected stone corridors and chambers, treasure chests, flickering wall torches, spiked traps and a skull-marked boss room, dark 16-bit RPG tileset, moody palette of deep blues lit by warm amber torchlight, crisp pixel tiles, no anti-aliasing --ar 4:3 --stylize 150 --no text, ui, hud",
  "model": "Midjourney",
  "model_version": "v7",
  "settings": {
    "aspect_ratio": "4:3",
    "stylize": 150
  },
  "style_tags": [
    "pixel-art",
    "16-bit"
  ],
  "use_case_tags": [
    "game-design",
    "wallpaper"
  ],
  "source_url": "https://promptkoi.com/prompts/midjourney/pixel-art-dungeon-crawler-map/"
}

The whole library is available as an open JSON dataset · developer docs.