Pixel Art Dungeon Map
MidjourneyPixel Art Dungeon Map is a tested Midjourney v7 prompt for game design work. It runs at Midjourney v7 · Aspect ratio 4:3 · Stylize 150, and ships below with the exact prompt text, usage notes, and 2 pasteable variations.
Last tested: July 2026 with Midjourney v7
Part of the Midjourney prompt library · see more pixel art prompts .
Prompt
A top-down pixel art dungeon crawler map, interconnected stone corridors and chambers, treasure chests, flickering wall torches, spiked traps and a skull-marked boss room, dark 16-bit RPG tileset, moody palette of deep blues lit by warm amber torchlight, crisp pixel tiles, no anti-aliasing --ar 4:3 --stylize 150 --no text, ui, hud
Settings
- Model
- Midjourney v7
- Aspect ratio
- 4:3
- Stylize
- 150
How to use this prompt
A dungeon map fails when Midjourney renders one pretty room instead of a connected level, so name the topology explicitly — interconnected corridors and chambers, boss room — and lock a strict top-down angle or it drifts into a 3/4 isometric view. Torches are your only light source, which is the point: a dark blue base palette with warm amber pools of torchlight gives the stone depth and atmosphere. Add no anti-aliasing, crisp tiles or the pixels smear at Midjourney's default smoothing. Treat this as concept art, not a usable asset — it won't tile or line up to a real grid, so expect to redraw the layout in Tiled or Aseprite afterward.
Variations to try
- Ice cavern — swap stone and torches for blue ice walls and glowing crystals
- Isometric angle — request a 3/4 isometric dungeon instead of top-down for more depth
Explore collections
What to do next
Adapt it →
Open this prompt in the Midjourney builder, pre-filled, and change one layer at a time.
Explore more →
Browse the full Midjourney prompt library — every entry tested with its settings.
For developers — copy this prompt as JSON
{
"title": "Pixel Art Dungeon Map",
"prompt": "A top-down pixel art dungeon crawler map, interconnected stone corridors and chambers, treasure chests, flickering wall torches, spiked traps and a skull-marked boss room, dark 16-bit RPG tileset, moody palette of deep blues lit by warm amber torchlight, crisp pixel tiles, no anti-aliasing --ar 4:3 --stylize 150 --no text, ui, hud",
"model": "Midjourney",
"model_version": "v7",
"settings": {
"aspect_ratio": "4:3",
"stylize": 150
},
"style_tags": [
"pixel-art",
"16-bit"
],
"use_case_tags": [
"game-design",
"wallpaper"
],
"source_url": "https://promptkoi.com/prompts/midjourney/pixel-art-dungeon-crawler-map/"
} The whole library is available as an open JSON dataset · developer docs.