Pixel Art Forest Platformer
Stable DiffusionPixel Art Forest Platformer is a tested Stable Diffusion SDXL 1.0 prompt for game design work. It runs at Stable Diffusion SDXL 1.0 · Aspect ratio 16:9 · Steps 30 · CFG scale 6 · Sampler DPM++ 2M Karras, and ships below with the exact prompt text, usage notes, and 2 pasteable variations.
Last tested: July 2026 with Stable Diffusion SDXL 1.0
Part of the Stable Diffusion prompt library · see more pixel art prompts .
Prompt
A 16-bit pixel art forest platformer scene in bright daylight, layered parallax rows of leafy trees receding into a soft green background, grassy platforms and mossy stone ledges with flat standable tops, floating collectible gems sparkling above the path, a small hero sprite on a ledge for scale, dappled sunbeams through the canopy, cheerful saturated retro palette, side-scrolling game background, crisp pixel clusters, limited color ramp
Negative prompt
text, watermark, hud, ui, interface, 3d render, realistic, blurry, smooth gradients, anti-aliasing, jpeg artifacts
Settings
- Model
- Stable Diffusion SDXL 1.0
- Aspect ratio
- 16:9
- Steps
- 30
- CFG scale
- 6
- Sampler
- DPM++ 2M Karras
How to use this prompt
Like all SDXL 'pixel art', this comes out smooth and over-detailed, so downscale to about 320px wide with nearest-neighbor and crush the palette to 16–32 colors — or run a pixel-art LoRA — to get a genuine grid. The platformer-specific trick is readability: keep 'grassy platforms and mossy ledges with flat standable tops' so the surfaces look like something you could stand on, and 'floating collectible gems' bright and separated so they read as pickups, not scenery. The 'small hero sprite for scale' sets the tile size and stops the trees from looking like bushes. Push the parallax or the forest flattens into one wall of green with no play space.
Variations to try
- Autumn version — shift to warm orange-and-red foliage with falling leaves and pumpkins on the platforms
- Underground cavern version — the same layout below ground with glowing blue crystals, mushrooms, and a dark rocky palette
Explore collections
What to do next
Adapt it →
Open this prompt in the Stable Diffusion builder, pre-filled, and change one layer at a time.
Explore more →
Browse the full Stable Diffusion prompt library — every entry tested with its settings.
For developers — copy this prompt as JSON
{
"title": "Pixel Art Forest Platformer",
"prompt": "A 16-bit pixel art forest platformer scene in bright daylight, layered parallax rows of leafy trees receding into a soft green background, grassy platforms and mossy stone ledges with flat standable tops, floating collectible gems sparkling above the path, a small hero sprite on a ledge for scale, dappled sunbeams through the canopy, cheerful saturated retro palette, side-scrolling game background, crisp pixel clusters, limited color ramp",
"negative_prompt": "text, watermark, hud, ui, interface, 3d render, realistic, blurry, smooth gradients, anti-aliasing, jpeg artifacts",
"model": "Stable Diffusion",
"model_version": "SDXL 1.0",
"settings": {
"aspect_ratio": "16:9",
"steps": 30,
"cfg": 6,
"sampler": "DPM++ 2M Karras"
},
"style_tags": [
"pixel-art",
"retro"
],
"use_case_tags": [
"game-design",
"wallpaper"
],
"source_url": "https://promptkoi.com/prompts/stable-diffusion/pixel-art-forest-platformer/"
} The whole library is available as an open JSON dataset · developer docs.