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RPG Potion Bottle Inventory Icons

Stable Diffusion
Nine glowing fantasy potion bottle icons in a grid on dark slate, each a different silhouette
Example image rendered by Promptkoi with FLUX.2 or GPT Image 2 as a preview of the composition — not a Stable Diffusion output; expect the same subject and layout in Stable Diffusion's own style.
Commercial use included

Prompt

A set of fantasy RPG potion bottle inventory icons arranged in a three by three grid on a dark slate background, each bottle a clearly different silhouette — round flask, tall slim vial, teardrop, corked squat jar, hexagonal bottle — filled with glowing liquid in crimson, cobalt, emerald, violet and amber, a thick dark outline around every bottle, soft inner glow from the liquid, one small specular highlight on each glass surface, painted game-icon style, even lighting and identical scale across all nine, no text, no numbers, no labels

Negative prompt

blurry, low quality, deformed, text, watermark, numbers, letters, inconsistent lighting, mixed scale, photorealistic glass, busy background, drop shadows, cropped bottles

Settings

Model
Stable Diffusion SDXL 1.0
Aspect ratio
1:1
Steps
30
CFG scale
6.5
Sampler
DPM++ 2M Karras
By Varun Sharma

RPG Potion Bottle Inventory Icons is an SDXL 1.0 prompt for a nine-icon potion set built for a game inventory grid. Identical scale and even lighting across all nine are what let the icons sit in the same UI bar without one looking pasted in.

Last updated: July 2026 · written for Stable Diffusion SDXL 1.0

Part of the Stable Diffusion prompt library · see more fantasy prompts .

Remix in builder
100% of our 531 tested Stable Diffusion prompts ship a negative prompt — from the tested Promptkoi prompt library.

How to use this prompt

Icon sets fail on consistency, not on individual quality. "Even lighting and identical scale across all nine" is the instruction that lets the set drop into one inventory bar — without it SDXL lights each bottle from a different angle and sizes them to fill their own cell, and the mismatch is obvious the moment they sit side by side. Distinct silhouettes matter for gameplay, not aesthetics: a player identifies a potion by outline at 64 pixels, long before the colour registers, so name the shapes rather than trusting variety to emerge. The thick dark outline is what survives that downscale.

Variations to try

  • Swap the contents for scrolls, runestones and gemstones to extend the set into a full loot sheet
  • Render the same nine on a transparent checkerboard with no background for direct UI import
fantasy 3d render game design app icons

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What to do next

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For developers — copy this prompt as JSON
{
  "title": "RPG Potion Bottle Inventory Icons",
  "prompt": "A set of fantasy RPG potion bottle inventory icons arranged in a three by three grid on a dark slate background, each bottle a clearly different silhouette — round flask, tall slim vial, teardrop, corked squat jar, hexagonal bottle — filled with glowing liquid in crimson, cobalt, emerald, violet and amber, a thick dark outline around every bottle, soft inner glow from the liquid, one small specular highlight on each glass surface, painted game-icon style, even lighting and identical scale across all nine, no text, no numbers, no labels",
  "negative_prompt": "blurry, low quality, deformed, text, watermark, numbers, letters, inconsistent lighting, mixed scale, photorealistic glass, busy background, drop shadows, cropped bottles",
  "model": "Stable Diffusion",
  "model_version": "SDXL 1.0",
  "settings": {
    "aspect_ratio": "1:1",
    "steps": 30,
    "cfg": 6.5,
    "sampler": "DPM++ 2M Karras"
  },
  "style_tags": [
    "fantasy",
    "3d-render"
  ],
  "use_case_tags": [
    "game-design",
    "app-icons"
  ],
  "source_url": "https://promptkoi.com/prompts/stable-diffusion/rpg-potion-bottle-inventory-icons/"
}

The whole library is available as an open JSON dataset · developer docs.

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