Pixel Art Forest Tileset Sheet
Stable DiffusionPixel Art Forest Tileset Sheet is an SDXL 1.0 prompt for a top-down game tile sheet rather than a finished scene. Enumerating individual tiles — including path corner and T-junction variants — is what turns the output into something a level editor can actually consume.
Last tested: July 2026 with Stable Diffusion SDXL 1.0
Part of the Stable Diffusion prompt library · see more pixel art prompts .
Prompt
A 32x32 pixel art tileset sheet for a top-down forest, laid out on an even grid against a flat magenta background: grass tiles, dirt path tiles with corner and T-junction variants, water edge tiles, three tree canopy tiles, a mossy rock, a fallen log and a bush, limited sixteen-colour palette of forest greens, warm browns and one accent teal, hard pixel edges, no anti-aliasing, no soft gradients, orthographic top-down view, no text
Negative prompt
blurry, low quality, deformed, text, watermark, anti-aliased edges, soft shadows, painterly brushwork, 3d render, gradient background, jpeg artifacts, single illustrated scene
Settings
- Model
- Stable Diffusion SDXL 1.0
- Aspect ratio
- 1:1
- Steps
- 30
- CFG scale
- 6.5
- Sampler
- DPM++ 2M Karras
How to use this prompt
Ask for "a pixel art forest" and SDXL paints one forest picture. Asking for a sheet only works if you enumerate the tiles, and the enumeration that matters most is the path variants: corners and T-junctions are the pieces a tilemap cannot function without, and they are exactly what a generated sheet omits. The flat magenta ground is a working convention, not decoration — it keys cleanly to transparency and it stops the model blending neighbouring tiles into a continuous landscape. "No anti-aliasing" belongs in both the prompt and the negative; SDXL's default soft edges dissolve the pixel grid faster than any other setting.
Variations to try
- Re-skin the same tile list as a snow biome: frost greens, blue-grey rock, and iced water edges
- Generate a matching prop sheet — barrels, crates, signposts and campfires — at the same 32x32 scale
Explore collections
What to do next
Adapt it →
Open this prompt in the Stable Diffusion builder, pre-filled, and change one layer at a time.
Explore more →
Browse the full Stable Diffusion prompt library — every entry tested with its settings.
For developers — copy this prompt as JSON
{
"title": "Pixel Art Forest Tileset Sheet",
"prompt": "A 32x32 pixel art tileset sheet for a top-down forest, laid out on an even grid against a flat magenta background: grass tiles, dirt path tiles with corner and T-junction variants, water edge tiles, three tree canopy tiles, a mossy rock, a fallen log and a bush, limited sixteen-colour palette of forest greens, warm browns and one accent teal, hard pixel edges, no anti-aliasing, no soft gradients, orthographic top-down view, no text",
"negative_prompt": "blurry, low quality, deformed, text, watermark, anti-aliased edges, soft shadows, painterly brushwork, 3d render, gradient background, jpeg artifacts, single illustrated scene",
"model": "Stable Diffusion",
"model_version": "SDXL 1.0",
"settings": {
"aspect_ratio": "1:1",
"steps": 30,
"cfg": 6.5,
"sampler": "DPM++ 2M Karras"
},
"style_tags": [
"pixel-art",
"flat-design"
],
"use_case_tags": [
"game-design",
"illustration"
],
"source_url": "https://promptkoi.com/prompts/stable-diffusion/pixel-art-forest-tileset-sheet/"
} The whole library is available as an open JSON dataset · developer docs.