Promptkoi

Pixel Art Forest Tileset Sheet

Stable Diffusion
By Varun Sharma Tested with Stable Diffusion SDXL 1.0

Pixel Art Forest Tileset Sheet is an SDXL 1.0 prompt for a top-down game tile sheet rather than a finished scene. Enumerating individual tiles — including path corner and T-junction variants — is what turns the output into something a level editor can actually consume.

Last tested: July 2026 with Stable Diffusion SDXL 1.0

Part of the Stable Diffusion prompt library · see more pixel art prompts .

Pixel art forest tileset sheet with grass, path, water and tree tiles on a flat magenta grid
Pixel Art Forest Tileset Sheet — Stable Diffusion SDXL 1.0, Aspect ratio 1:1

Prompt

A 32x32 pixel art tileset sheet for a top-down forest, laid out on an even grid against a flat magenta background: grass tiles, dirt path tiles with corner and T-junction variants, water edge tiles, three tree canopy tiles, a mossy rock, a fallen log and a bush, limited sixteen-colour palette of forest greens, warm browns and one accent teal, hard pixel edges, no anti-aliasing, no soft gradients, orthographic top-down view, no text

Negative prompt

blurry, low quality, deformed, text, watermark, anti-aliased edges, soft shadows, painterly brushwork, 3d render, gradient background, jpeg artifacts, single illustrated scene

Settings

Model
Stable Diffusion SDXL 1.0
Aspect ratio
1:1
Steps
30
CFG scale
6.5
Sampler
DPM++ 2M Karras

How to use this prompt

Ask for "a pixel art forest" and SDXL paints one forest picture. Asking for a sheet only works if you enumerate the tiles, and the enumeration that matters most is the path variants: corners and T-junctions are the pieces a tilemap cannot function without, and they are exactly what a generated sheet omits. The flat magenta ground is a working convention, not decoration — it keys cleanly to transparency and it stops the model blending neighbouring tiles into a continuous landscape. "No anti-aliasing" belongs in both the prompt and the negative; SDXL's default soft edges dissolve the pixel grid faster than any other setting.

Variations to try

  • Re-skin the same tile list as a snow biome: frost greens, blue-grey rock, and iced water edges
  • Generate a matching prop sheet — barrels, crates, signposts and campfires — at the same 32x32 scale
pixel art flat design game design illustration

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What to do next

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For developers — copy this prompt as JSON
{
  "title": "Pixel Art Forest Tileset Sheet",
  "prompt": "A 32x32 pixel art tileset sheet for a top-down forest, laid out on an even grid against a flat magenta background: grass tiles, dirt path tiles with corner and T-junction variants, water edge tiles, three tree canopy tiles, a mossy rock, a fallen log and a bush, limited sixteen-colour palette of forest greens, warm browns and one accent teal, hard pixel edges, no anti-aliasing, no soft gradients, orthographic top-down view, no text",
  "negative_prompt": "blurry, low quality, deformed, text, watermark, anti-aliased edges, soft shadows, painterly brushwork, 3d render, gradient background, jpeg artifacts, single illustrated scene",
  "model": "Stable Diffusion",
  "model_version": "SDXL 1.0",
  "settings": {
    "aspect_ratio": "1:1",
    "steps": 30,
    "cfg": 6.5,
    "sampler": "DPM++ 2M Karras"
  },
  "style_tags": [
    "pixel-art",
    "flat-design"
  ],
  "use_case_tags": [
    "game-design",
    "illustration"
  ],
  "source_url": "https://promptkoi.com/prompts/stable-diffusion/pixel-art-forest-tileset-sheet/"
}

The whole library is available as an open JSON dataset · developer docs.