Top-Down RPG Dungeon Map
FluxTop-Down RPG Dungeon Map is a Flux.1 dev prompt for a 16:9 game level. A grid-based stone floor with a corridor, locked iron door, two torches casting light pools, a treasure chest and a water trap in grey, amber and shadow produces a top-down dungeon level design with no text.
Last tested: August 2026 with Flux Flux.1 dev
Part of the Flux prompt library · see more flat design prompts .
Prompt
A top-down RPG dungeon map, a grid-based stone floor with cracked tiles, a corridor leading to a central chamber, a locked iron door on the north wall, two torches on the east and west walls casting warm light pools, a treasure chest in the centre, a pile of bones in a corner, a water trap tile with a subtle blue tint, fog of war darkness at the map edges, palette of stone grey, warm torchlight amber, and dark shadow, no text, no letters, no watermark
Settings
- Model
- Flux Flux.1 dev
- Aspect ratio
- 16:9
- Steps
- 28
- CFG scale
- 3.5
How to use this prompt
"Grid-based stone floor with cracked tiles" creates the RPG map feel — without a grid the image reads as a cave, not a game level. "Locked iron door on the north wall" uses cardinal directions to place gameplay elements; without placement cues the model scatters features randomly. "Two torches casting warm light pools" creates visible gameplay zones; without light pools the map is uniform and unreadable. "Fog of war darkness at the map edges" frames the playable area; without it the map looks infinite. "Water trap tile with a subtle blue tint" adds danger; without a trap the room is just a chest with no challenge.
Variations to try
- Swap the stone dungeon for a forest path with a clearing and a hidden shrine
- Change the palette to ice blue and white for a frozen dungeon variant
Explore collections
What to do next
For developers — copy this prompt as JSON
{
"title": "Top-Down RPG Dungeon Map",
"prompt": "A top-down RPG dungeon map, a grid-based stone floor with cracked tiles, a corridor leading to a central chamber, a locked iron door on the north wall, two torches on the east and west walls casting warm light pools, a treasure chest in the centre, a pile of bones in a corner, a water trap tile with a subtle blue tint, fog of war darkness at the map edges, palette of stone grey, warm torchlight amber, and dark shadow, no text, no letters, no watermark",
"model": "Flux",
"model_version": "Flux.1 dev",
"settings": {
"aspect_ratio": "16:9",
"steps": 28,
"cfg": 3.5
},
"style_tags": [
"flat-design",
"game-design"
],
"use_case_tags": [
"game-design",
"concept-art"
],
"source_url": "https://promptkoi.com/prompts/flux/top-down-rpg-dungeon-map/"
} The whole library is available as an open JSON dataset · developer docs.